DLPU110B April   2021  – August 2022 DLPC6540

 

  1.   Programmer's Guide
  2.   Trademarks
  3. Scope
  4. References
  5. Acronyms
  6. System Boot
    1. 4.1 Data In flash
    2. 4.2 Bootloader Application
    3. 4.3 Main Application
    4. 4.4 Commands supported by Bootloader and Main Applications
    5. 4.5 Debug Terminal
    6. 4.6 HOST_IRQ/SYSTEM_BUSY
    7. 4.7 Heartbeat
    8. 4.8 Low-level Fault
  7. System Status
  8. Version
  9. Power Modes
  10. Display Modes
  11. Source Detection and Configuration
  12. 10Internal sources
    1. 10.1 Test Patterns (TPG)
    2. 10.2 Solid Field (SFG) Color
    3. 10.3 Curtain
  13. 11Display Formatting
  14. 12Image Processing
  15. 13Illumination Control
  16. 14Peripherals
    1. 14.1 GPIO
  17. 15Interface Protocol
    1. 15.1 Supported Interfaces
    2. 15.2 I2C Target
    3. 15.3 USB
  18. 16Command Protocol
    1. 16.1 Command Packet
    2. 16.2 Response Packet
    3. 16.3 Destination Details
    4. 16.4 Error Handling and Recovery
    5. 16.5 System Busy - I2C scenarios
      1. 16.5.1 GPIO implementation
      2. 16.5.2 Short Status response
    6. 16.6 Support for Variable Data Size
  19. 17Auto-Initilization Batch File
  20. 18Command Descriptions
  21. 19 System Commands
    1. 19.1  3D
    2. 19.2  Administrative
    3. 19.3  Autolock
    4. 19.4  Blending
    5. 19.5  Bootloader
    6. 19.6  Calibration
    7. 19.7  Debug Internal
    8. 19.8  Debug
    9. 19.9  General Operation
    10. 19.10 Illumination
    11. 19.11 Image Processing
    12. 19.12 Peripherals
    13. 19.13 Warping
    14. 19.14 Manual WPC
  22. 20Revision History

Command Protocol

This section describes the command protocol implemented in DLPC6540. This is the protocol to be used by any external controller to control the DLPC6540 controller using any of the supported commands. The same protocol is applicable across all supported peripheral interfaces (USB, I2C, UART) and application types (bootloader, reference application).

This protocol specifies a flexible length header. The minimum header length is one byte. The first header byte indicates how to interpret the remaining bytes such as opcode, data and checksum (for error detection). There is also a destination parameter in the header that directs the command to different entities within the projector application.

Use this flexible header length method for application that require a minimum of overhead bytes can opt for the one byte header. For a more robust application, configure a larger header that includes data length and/or checksum.