SBAA217 July 2016 OPT8241 , OPT8320 , OPT9221
Detailed information on 3D ToF cameras is given in Time-of-Flight Camera – An Introduction (SLOA190). This document describes the specifics which set the 3D camera optics requirements distinct from conventional cameras.
A 3D ToF camera works on active lighting only. It cannot get any depth signal from the ambient light. So it is important that the light collection ability of the lens is as efficient as possible. The light collection ability of the lens depends on the lens aperture and the transmission efficiency in the wavelengths of interest. The range of wavelengths the user would be interested in is the transmission spectrum of the LED or Laser being used for the camera. The effective light collection ability of the lens is not the same for each and every pixel. It reduces as you move farther and farther from the center of the lens optical axis. This specification is called relative illumination. For applications requiring good performance at the edges and corners of the scene, relative illumination is an important specification.
In order to optimize the camera, the light power incident on each pixel has to be maximized. More light power on the pixel provides a larger signal power. This increases the Signal-to-Noise Ratio (SNR) of the system resulting in an improved depth resolution. Lenses with the largest absolute aperture do not necessarily give this.
The mathematical relations need to be carefully derived. If the constant light intensity on the target is I, then the per pixel light power, P is given as:
where
Among these parameters, I is purely dependent on the illumination and the object distance and µ is dependent on the sensor. In the camera design, the lens design can affect in terms of the F number and the transmission efficiency.